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the Lady of the Lake - Real-time Environment Study

I really enjoyed experimenting with the blocking and gathering references.
I sculpted the organic assets and created a reusable trim texture for the bricks and engraved parts. I also used TreeIt to build a custom tree kit for the environment.
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One of the things I focused on was balancing atmosphere and readability, using fog for visual interpretation while keeping a strong visual hierarchy through the scene.
There is a few area I would have done differently afterward but I'm quite happy with the result I’ll definitely push the next one further.
Special thanks to the people who gave me feedback through the process!
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Lumen - Nanite - Virtual Shadow Map
Runs at 60 FPS on Epic settings with an RTX 3060.

vertex color material blend